War engine game
The Wargamers Development Kit is the ultimate table top war game simulation and replication kit. Limited only by your imagination, all units, weapons and terrain are fully configurable in artwork and stats. Ready made worlds range from sci-fi to fantasy to space to World War 2. Highly tactical — watch your tracks, destroy key terrain, find the objectives! Seven full games in one Individual scenarios as well as linked campaigns Move your army from one battle to the next! Weapons, terrain and units are all fully configurable Use our graphics or your own Excellent AI performs well under the wide variety of situations.
Accept Reject. Sign Up Login. The War Engine. Add to wishlist. If you build it, they will play The War Engine is the ultimate table top war game simulation and replication kit. Title Date [PC] Update v1. Today is tax…. Forum Jan 13, You will have to register on the Web Site to access the downloads and to use the Forums. It also implements a command control system to limit actions to ones that are reasonable during the Civil War. The Player acts on a number of command levels from the smallest unit up to the General in overall command.
The Player can only implement actions within the context of the simulated units. For example, they cannot make McClellan act like a Gen. He will have many more limitations. They will not be able to make a Green unit act like a Veteran unit and march up against impossible odds. The game uses a WEGO system where both sides enter their orders to their headquarter units and combat units first. Once both sides complete this task, the game then attempts to execute those orders.
Event that occur as a result of attempting to execute the unit orders may result in those orders not being execute or even alternate actions being taken. The game can be played hot seat or as a PBEM game. It's enjoyable to just sit down and play through a couple of scenarios of a campaign - but there are a few niggling points.
The first being: that units, when clicked on, occasionally turn 90 degrees. This seemed to happen at random - I could never figure out a pattern to this problem. It was maddening because turning uses up valuable movement points. Actually the movement points really got to me a few time, because on some campaigns you can end a phase even when your units have MPs remaining, but on another you may have to use all your movement points before you can continue to the next phase. Problems aside, WE is rock-solid.
Its got enough challenge on single player, but if that's not enough you can start an email game. As the name would suggest, WE places a large emphasis on building your own campaigns. Well, let me put it this way Remember the Blip-vert story line? You know, people are watching commercials and their heads explode.
That's what it felt like trying to create my own campaign in the Customizer.
0コメント