Bushido blade pc game download




















Each warrior has three offensive stances-high. These are usually of the press-a-direction-then-tap-a-button variety although you have to muck about with the R buttons to jump or launch secondary weapons such as shurikens and daggers. The fighters do have combo attacks, but few do more than two or three hits. Besides its two-player Duel Mode and a survival game that pits you against ninjas of increasing skill.

Bushido offers a Story Mode, which uses in-game cinemas to tell of your character's quest to leave Kage, a mysterious assassins' guild. Unlike in other modes, your damage-in the form of slower responses and blood-soaked bandages-carries over to future battles during the story. The bloody bandages are the only signs of carnage you'll find in Bushido Blade.

You can run people through and hack limbs all day. But then, this game isn't about MK-style mayhem. It's about the subtleties of weapons combat, the dance of parry-thrust, parry-thrust.

Of course, you don't need fatalities when one hit can be fatal. Squaresoft is branching out from RPGs and into the fighting-game arena once again with Bushido Blade. While the game presents a strange and unique way to fight, the lack of heavy-hitting action ultimately kills its appeal.

You play as one of six characters who are each on a personal quest--some quests are vendettas, while other quests are minimysteries. During these challenges, the fighters who can choose from 10 swords to do battle with will dazzle you with a vast array of moves, including chops to the legs that can hobble an opponent or blows to the arm that can render the limb useless.

There's also a death-dealing blow unique to each character. But even with these realistic injuries, the game suffers from spiritual slowdown--there's just too little to do and not enough tough, gritty fighting action. Instead, it features a more Eastern approach to the fighting--you must learn restraint and discipline in order to win. This is a concept that will not go over well with the Tekken and Street Fighter generation who just want a butt-kickin' good time.

Visually, Bushido Blade doesn't do much. Small graphics and smooth but dull fighting effects hamper the game. Soni-cally, the cherry-blossom dojo flute music is a rip-off from Samurai Shodown. Its one-hit kills and giant, sprawling arenas were a radical departure from the status-quo, and expanded everyone's ideas of what a fighting game could be.

But like anything innovative and untested, Bushido Blade definitely had a few "issues. One major problem with the original Bushido Blade was the small cast of selectable characters--only six. Bushido Blade 2 features more than three times that amount with some 20 playable ninja and samurai, most of which have to be "earned" by completing parts of the game with other warriors.

As you fight your way through your rival clan you will do battle in a variety of locales both modern and ancient--everywhere from parking lots and city streets to castle roofs and bamboo gardens. Perhaps in response to complaints that the first game was too complicated and difficult to pick up, the controls for BB2 have been significantly simplified. One button now adjusts your fighting stance instead of two, and there are only two different basic attacks from the original's three.

The almost completely worthless Block button about the only thing it was good for was the fun of slaughtering people trying to use it has disappeared, so defense now relies entirely on weapon position.

Fighters can still get injured and lose the use of one arm, but there are no longer leg injuries where you have to crawl and fight on one knee. The last of the major changes to gameplay are the sub-weapons, which certain characters can now equip and fight doublesword style. Of course you can't have a sequel without improving the graphics; the characters and backgrounds have undergone a badly needed facelift, looking much cleaner and smoother than in the original.

Some nice light-sourcing has been added, so when weapons clash or you slice into your opponent everything is lit appropriately. Also, weapons now drop or fly out of combatants' hands when they are critically hit, adding a little drama to the action. Fighting fans looking for something different and anyone put off by the complexity of the first game have a lot to get excited about in Bushido Blade 2.

Check next month's Review Crew to see if it measures up to its high expectations. Bushido Blade 2 is a solid swordfighting game that challenges gamers to not only slice and dice, but also to hone their technique.

BB2 is a sweet upgrade to last year's Bushido Blade, which offers more moves and eliminates running away as an acceptable tactic. Like the original, Blade 2 is based on traditional real-life Japanese swordsmanship, where swinging a single lethal stroke is your goal. In versus mode, counterattacking is king, and patience--not banzai attacks--is what you strive for.

Obviously, this flies in the face of the time-honored fists-of-fury action of most fighting games and is why Bushido Blade has BB2 provides six playable characters, six authentic Japanese weapons, and crisp controls that enable you to bust slick-looking moves. Because each weapon has its own physics and the characters have their own strengths, part of this game's replay appeal is mastering all the weapons with all the characters.

Story mode's tale of two warring clans unleashes an aggressive army of ninjas and skilled bosses--but beating the game with one character pretty much blows everyone's endings.

However, each time you guide a character through without a single defeat, you can activate playable sub characters up to 11 of them and eventually fire up Slash mode, a sequential onslaught of 40 ninjas. If you follow the path of Bushido, you're compelled to master Bushido Blade 2. If you're a rookie warrior, you'll have to learn patience and be prepared to die more than once before learning this game's secrets.

Character graphics are a trifle blocky-looking, and the ground appears to ripple and shimmer. Luckily, the fighting animations are very cool--and bloody. Because you're always angling for one lethal stroke instead of frantically mashing buttons, the controls work well in this fighting system. Counterattacks, however, could be crisper--especially after you bust an opening in your opponent's defense. The artfully-subtle ambient sounds are sometimes jarred by weird effects, such as a mooing cow.

But the dramatic voices during story scenes have energy and style. Story mode goes flat after giving up its secrets too soon. However, if you prefer mastering techniques to just chopping foes into hamburger, BB2 offers awesome action and challenging long-term swordplay. Bushido Blade is back In a power-packed sequel that adds a dojo full of new elements. This follow-up definitely warrants a look from weapon-based fighting game fans!

In addition to its katanas and spears, Bushido Blade 2 contains swords of all lengths, as well as some special weapons that seem impossible to defend against--guns. In fact, you'll face off against a chick with a very impressive AK automatic rifle, among others.

Don't worry; we haven't played as these characters just yet, but when we do Bushido Blade 2 took some pointers from other weapon-based fighting games and added some adventurous new elements, including more fighters and sub-bosses, a better assortment of weapons, and partner-fighting--where a "second" or back-up fighter comes in to go a few rounds for you.

The integrated save system will not save your progress. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game. Home Emulators Platforms Games. The game features one-on-one armed combat.

Upon its release, the realistic fighting engine in Bushido Blade was seen as innovative, particularly the game's unique Body Damage System. A direct sequel, Bushido Blade 2, was released on the PlayStation a year later. All PSX Roms.



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